Off-ratio streaks
Resin-rich or iso-rich pockets.
A VR spray foam training platform built on a physics-based foam model: real chemistry, a modelled rig, and a score card that tells you what went wrong, in plain language.

Foam rise, cure, runs and shrinkage come from a reaction model, not a canned effect.
Heated proportioner, hose length, setpoint, gun, mix chamber.
Thickness, corners, knit lines, core temperature, runs, off-ratio streaks, liquid wasted.
A bad pass costs a minute in the headset, not a customer's wall.
Spray foam mistakes are expensive and visible: off-ratio foam, cold chemicals, wet substrates, passes laid too thick, runs and sags, knit lines, scorched cores. Crews usually learn them on a customer's job.
SprayFoam IT lets an applicator make each of those mistakes in the headset, see exactly what it did to the foam, and fix it, before it costs a job.
Resin-rich or iso-rich pockets.
Scorch and charring risk.
Versus full picture-frame fillets.


Inputs are described the way a chemist would describe the drums: the isocyanate's NCO content and functionality mix, the polyol's OH numbers and functionalities, water, blowing agent and flame retardant, and the A:B ratio. The model works out gel point, network, rise and cure from those.
It models the reactions separately: gelling (urethane), blowing (water to urea and CO2) and side reactions from excess isocyanate; heat of reaction; and the blowing agent evaporating, dissolving and condensing back in cold cells.
Bubbles grow and compete (a bubble-population model); viscosity changes with temperature and cure, which is what makes foam run on a wall; the gelled network stops the rise; cells can rupture or open; the cured foam can shrink.
It reports the numbers an installer cares about: cream, gel, tack-free and rise times, density, cell structure, shrinkage over seven days, runs on a wall, soft or brittle foam, and core temperature.
A model run takes 1 to 3 seconds. The live simulator runs a fast version of the model on the GPU, in real time as you spray: a precomputed chemistry table plus a GPU spray-and-flow simulation. It matches the lab's own reference simulation to within 0.01 percent of a pass thickness in every test scenario, and 25 of 25 regression checks come out byte-identical from one game version to the next, so a change never silently alters the foam. Bringing the newer chemistry (version 3) into the live simulator is in development.
Cold-chemical and off-ratio behaviour are predictions from the reaction mechanisms; they have not yet been checked against measured spray foam. Timing has to be calibrated per chemical system. Predictions across catalyst changes are good to about 10 C. A few published cases are still unresolved. We list what is checked and what is still being improved.




Mean, thinnest and thickest thickness; share of the area in band; corner fill left and right; knit lines; max core temperature and minutes above the hot line; runs and sags; off-ratio streaks; drips; liquid wasted.
It ends with PASS, PASS with notes, or FAIL: redo or correct this pass, with plain-language notes such as "uneven: overlap each row by half the fan", "knit lines: rows laid over skinned foam", "core above 325 F, the top of the published range".

Development build: primitive props, gun and rig.
FoamLabVR — in testing.
The desktop version plays with keyboard and mouse (walk the bay, spray, score) so the same training works at a desk or a trade show without a headset.
Spray foam crews are trained on customers' walls. SprayFoam IT is a physics-based VR trainer being built to change that, and it is looking for equipment makers, foam system suppliers and spray foam company owners who want better-trained crews and fewer callbacks.
We are building an independent trainer that is not tied to one manufacturer.
No. In development; limited testing builds.
No, PC-driven VR for quality; a flat-screen version also exists.
The model is built from drum-level chemistry and checked against published laboratory foams, with one spot check on sprayed foam; limits are listed above. The newest version is being brought into the live simulator.
Applicators, crew leads and the companies that train and equip them.
Tell us the system and rig in the form; we calibrate from technical data sheets.
Your details go to the SprayFoam IT team and are not shared with other companies.